Key takeaways
- CLO connects garment development from 2D patterns to 3D review: Its fashion-focused workflow brings pattern drafting, grading, fabric simulation, and production preparation together, helping designers assess decisions on a virtual garment as they work.
- Fit maps support a more informed fit review: CLO’s fit maps help teams examine garment fit in 3D alongside fabric properties. They complement, rather than replace, pattern expertise, physical testing, or production review.
- CLO-SET supports collaboration around digital samples: Teams can review 3D garments, leave comments, manage versions, and organize shared assets in one workspace, helping feedback stay connected to the design.
- CLO and Marvelous Designer share a technology family but serve different workflows: Marvelous Designer is geared toward animation and gaming, while CLO is optimized for fashion design and apparel development.
- A practical choice depends on the work: Pattern development, fit assessment, production information, collaboration, and downstream asset needs are useful criteria when deciding whether CLO fits a team’s process.
Technical fashion design criteria for digital apparel pipelines
Technical apparel work asks a lot of a 3D design process: patterns need to remain measurable, virtual garments need to communicate fit and drape, and teams need practical ways to share design and production information. CLO brings these activities into a fashion-focused workflow, while CLO-SET helps teams review and organize digital assets across stages of development.
When assessing whether CLO suits a particular workflow, consider four connected needs:
- Pattern development and grading: Create or adjust 2D pattern pieces using measurements, then review how the garment comes together in 3D.
- Fabric simulation and fit review: Use fabric properties and 3D visualization to assess drape, tension, and fit. Fit maps can help make areas for closer review easier to identify.
- Production information and file exchange: Consider what pattern, measurement, and product information a team needs to pass along, and confirm that the required file formats fit its existing process.
- Visualization and collaboration: Plan how approved 3D garments will be rendered, shared, reviewed, and used in other parts of the digital workflow.
2D-3D bidirectional pattern drafting and grading
Technical pattern construction requires tools that maintain mathematical precision on the 2D cutting canvas while visualizing the assembled garment around a digital mannequin.
- 2D Parametric Drafting: Draft and adjust pattern pieces from precise body measurements or schematic sketches.
- Formula-Based Grading: Apply grading rules and measurement formulas across full size ranges.
- 3D Simulation & Fit Review: Simulate 2D pattern panels on 3D avatars to evaluate drape, tension, and fit.
- Production Export: Generate factory-ready CAD outputs including DXF files, POM tables, and BOM documentation.
CLO
CLO brings 2D pattern development and 3D garment simulation together. Pattern Drafter supports creating patterns from measurements or flat sketches, while Auto POM & Grading helps users generate Points of Measure and graded patterns from measurement information. These tools provide a practical starting point for developing and refining garment blocks.
Designers can adjust pattern measurements and grading, then review the garment in 3D as the pattern changes. For production preparation, CLO includes tools for working with Points of Measure, estimating fabric consumption and garment costs, and preparing Bill of Materials information. The exact setup still depends on the garment, specification, and team workflow.
Physical fabric simulation and stress validation
Simulating realistic garment behavior requires calculating mechanical fabric resistance under gravity and avatar contact forces.
CLO’s 3D simulation lets designers review how a garment hangs on an avatar and examine the influence of fabric settings. Fit maps offer a visual aid for reviewing garment fit, while pressure maps and garment-to-avatar inspection can provide additional context. These tools support decision-making, but they do not replace fabric testing or fit approval on physical samples.
CLO’s fit maps help users assess garment fit in 3D, with results informed by the fabric properties set for the simulation. They can help draw attention to areas that warrant closer inspection, such as potential tightness or distortion. CLO also offers pressure mapping and garment-to-avatar inspection as additional ways to review a simulated garment. These visual tools are best used alongside knowledge of the material and, where necessary, physical samples.
CAD, PLM, and supply chain interoperability
CLO can play a useful part in an apparel workflow when its pattern and product information can be shared with the systems a team already uses. Before settling on a process, check the exact file types and fields required by the pattern room, factory, or product lifecycle management (PLM) setup.
A typical workflow may include:
- Bring in design references: Use sketches and vector artwork as a starting point for garment development.
- Build and review the garment: Draft 2D pattern pieces, establish sewing relationships, and simulate the design on a digital avatar.
- Prepare product information: Organize measurements and bill of materials information for internal review and handoff.
- Exchange files: Confirm that the required pattern and visualization formats match the needs of downstream partners.
Format and data exchange
CLO supports a range of apparel design and production workflows, including importing Adobe Illustrator vector patterns and exporting DXF and vector PDF files. It also supports PBR material maps and includes a BOM Editor for preparing product information. As with any CAD handoff, teams should test exports with their own templates and downstream systems before relying on them for production.
Enterprise PLM connections
CLO has been used with PLM integrations, including connectors for Centric Software, PTC FlexPLM through CLO-Vise, and BeProduct. Integration details can change, so organizations should confirm the current connector scope and implementation requirements with the relevant providers before planning a rollout.
Real-time rendering, mesh optimization, and game engine export
Exporting 3D garments to real-time engines like Unreal Engine, Blender, or web-based digital showrooms requires clean geometry, UV layout controls, and optimized material definitions.
CLO export and rendering workflows
CLO supports several ways to prepare garments for visualization and downstream use, including glTF and USD/USDZ export. The software also offers an internal rendering engine, PBR material-map support, and options for controlling the look of rendered images. Export requirements vary between destinations, so it is worth checking how geometry, materials, animation, and scale transfer into the target application before setting a team standard.
CLO workflow at a glance
TABLE / Scroll horizontally for all columns →
| Part of the workflow | How CLO can help |
|---|---|
| Pattern development | Draft and adjust 2D patterns using measurements or flat sketches. |
| Grading and measurement | Work with Points of Measure and graded patterns as part of pattern development. |
| Fit review | Simulate garments on digital avatars and use fit maps and other visual tools to inform review. |
| Production preparation | Organize BOM information and review fabric consumption and cost estimates. |
| File exchange | Export pattern and visualization files for downstream workflows; validate the required formats with partners. |
| Team collaboration | Use CLO-SET to share 3D designs, manage versions, leave comments, and organize assets. |
Implementation overhead and team onboarding
Moving into 3D garment development involves learning new tools and adapting familiar patternmaking practices. CLO’s Pattern Drafter and related pattern tools give designers ways to start from measurements or sketches, then refine patterns through a 3D review process. As with any design software, teams will benefit from establishing shared fabric settings, pattern conventions, file-naming practices, and review steps.
CLO-SET can support the collaborative side of this workflow by keeping 3D designs, comments, versions, and shared assets together. It can help make review more organized, although teams still need to agree on how approvals and production handoffs are handled.
CLO offers individual subscriptions for individual users, including students and freelancers. MDS is reserved for companies that qualify for a CLO Business license; individual users, including freelancers and one-person companies, are not eligible for MDS. Active students enrolled at an accredited university may qualify for a CLO individual subscription and may receive a student discount after student status is verified. CLO’s verification process may require appropriate enrollment documentation submitted for review by its support team. Eligibility and verification steps can vary by case, so students should confirm the current requirements directly with CLO before subscribing.
CLO Academy is included at no additional cost for individual subscribers, including active students. Its learning materials can help subscribers build familiarity with the software alongside hands-on practice, but it currently does not offer quizzes or certificates of completion. CLO offers a separate, paid certification exam; successful candidates receive an official certificate from CLO verifying their proficiency in the specific software version used during the test.
End-to-end workflow: from 2D pattern updates to engine handoff
For apparel technical teams establishing an integrated digital pipeline, the following operational sequence outlines how a style moves from 2D technical specifications to virtual sample approval and downstream engine export:
- Parametric pattern generation: Establish the base garment pieces in CLO using the Pattern Drafter or import vector sketches from Adobe Illustrator. Apply size grading specifications across all required size ranges using Auto POM & Grading.
- Fabric property assignment: Assign physical material parameters using digitized fabric presets or CLOFAB data, ensuring bending, stretch, and shear stiffness reflect the real textile.
- Fit evaluation: Simulate the garment around the target 3D mannequin and use fit maps to help identify areas for closer review. Treat the visualization as one input to fit assessment, alongside material knowledge and physical testing where needed.
- Production documentation: Finalize seam placements, internal lines, and hardware. Generate the Bill of Materials via the internal BOM Editor and export pattern data as DXF or vector PDF for factory cutting rooms.
- Real-time 3D asset export: For downstream marketing, interactive web showcases, or game engine pipelines, export the approved garment as a glTF file with embedded animations or as a USD package for Unreal Engine or Omniverse environments.
Frequently asked questions
How can CLO support a workflow that includes Blender?
CLO can be part of a pipeline that hands 3D garment assets off to other applications. Before adopting an export process, test the file format you plan to use and check how geometry, UVs, materials, and any animation behave in the destination application.
How can I prepare a CLO garment for a real-time visualization workflow?
CLO supports formats such as glTF and USD/USDZ for downstream visualization. Export results can depend on the settings and destination, so run a sample export and confirm that materials and other required asset data transfer as expected.
Can CLO help with pattern grading from measurements?
CLO’s Pattern Drafter and Auto POM & Grading tools support measurement-based pattern development and grading. The resulting patterns and fit should still be reviewed by a qualified designer or pattern maker against the garment specification.
What is the difference between CLO and Marvelous Designer?
CLO and Marvelous Designer are sibling software products that share a garment-simulation technology background but are designed for different primary workflows. CLO is optimized for fashion design and apparel development, including 2D pattern work and production preparation. Marvelous Designer is geared toward animation and gaming workflows, including digital characters and related visual content.
How do fit maps help with garment review?
Fit maps provide a visual aid for reviewing the simulated garment and highlighting areas that may need attention. They can inform design decisions, but they do not guarantee a fit outcome or replace fabric testing, physical samples, or professional fit review.